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Nov 1-4, 2018 Kansas City

Stoney Creek Hotel and Conference Center

Sector 37 Brave New Worlds

Sector 37: Brave New Worlds

Brave New Worlds is a megagame – a cross between board games and role-playing, for about 30 people. Each player will interact with some subset of the game mechanics, depending on their role. It is set at Stellar Union Headquarters, where the various member species have gathered for negotiations.

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Setting

The Stellar Union has just acquired Sector 37 as the result of a peace treaty with the Thurmiir. Well, that's the official story. In reality, there are some rogue Thurmiir still marauding out there who object to the very idea of a peace treaty.

Regardless, a huge new area of space has opened up for the members of the Stellar Union to occupy, colonize, exploit, and bicker over. Much like the Land Rush of the 19th century American West back on Earth, opportunity awaits! There are resources to harvest, cosmic phenomena to study, and life forms to discover.

However, also like the Land Rush, the newly available territory isn't empty. There's life out there in Sector 37, even some intelligent life, including some with interplanetary capabilities. Some of these colonizers were oppressed by the Thurmiir, but others cooperated enough to remain (more or less) unmolested. Some might even resent the presence of the SU and its members, seeing them as just as bad as the Thurmiir, while others see the SU as deficient (or even malevolent) replacements for benevolent overlords.

Even among the SU members, some get along well, while others are openly hostile, and only the benevolent threat of the Nazha keeps open war from erupting.

Mechanics

The Exploration portion is kind of a Dudes-on-a-Map style wargame, except that depending on how you play it, you may never actually see any combat. Or if you prefer, you can come straight out of hyperspace, antimatter cannons blazing. Your call.

The Science game is similar to Roll for the Galaxy in that it involves rolling dice, and depending on what faces come up, those are the technologies that advance. You can also trade dice with other players/species, if there's one thing in particular that you're trying to get. You can also trade completed technologies, in order to jump ahead, but be careful what you give away.

The Diplomacy portion is like Model UN. The representatives will have to negotiate to deal with problems that the entire Stellar Union faces, both from within and without. In addition, individual species will have their own internal issues to deal with.

How those problems are addressed will affect the PR rating of the various member species, which leads to another subgame, trying to ensure that your best side shows in the periodic releases by the Galactic News Network. How popular your species is will factor into how much income you get each turn.

If we get enough players, there are also Pirates out there in Sector 37, which will play a vaguely Firefly-like game.

Registration

Pre-registration is not required, but it is suggested. If you talk to us ahead of time, we can get you set up, and you'll have a chance to reserve your species and role. The goal is to have everyone together at 9 for orientation, and to start at 9:30. If you haven't checked in with us by 9:15, you may lose your slot to people on Standby.

For more information, check out the Sector 37 Facebook event page or e-mail This email address is being protected from spambots. You need JavaScript enabled to view it..

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